Damage from other Blade Mails, as well as a few other exceptions, is not reflected in Blade Mail. Reflected damage is not affected by spell amplification and cannot be cast with lifesteal. However, non-damaging effects can still affect Blade Mail users if they have immunity or resistances to their elements.
Blademail is not a bonus and so cannot be removed. It's use-count is therefore fixed at once per game.
Chain mail defends against cuts in all circumstances but offers nothing to guard against impact. As a result, a blade that comes into contact with chain mail will almost likely not be able to cut deeply into flesh. It may break several links, but the edge is unlikely to cut through the armor. Even if it does, the chain mail itself is likely to leave marks on the skin.
In order for chain mail to be effective it must cover everything from head to foot. If an attacker has access to one spot they can use it to their advantage. For example, if you have a gap in your chain mail defense at your chest or neck then an attacker could use a dagger or knife to try and cut open this gap.
Even though chain mail cannot stop a sword completely it can still provide a lot of protection. Modern martial artists often wear chain mail as defensive clothing because it is extremely hard to cut through. A weapon that cannot penetrate the chain mail should be unable to do any serious damage!
Depends. Chain mail is worn over a padded undergarment (a gambeson) and is primarily used to defend against sword cutting assaults. If the sword, dagger, or spear blade is not wide enough (or powerful enough) to pierce the links, it can halt a thrusting strike with little harm. But if the attacker has access to a carpenter's tool called a falchion, they could cut through the mail.
The chain mail itself does not prevent knives from penetrating it, but rather prevents them from doing so with ease. A well-made chain mail coat will hold a knife blade upright at a downward angle of about 45 degrees while preventing it from going any further. A knife that tries to go deeper than this will hit soft tissue instead.
People have been wearing chain mail for thousands of years, since the first metal rings were hammered out of sheet metal using stone anvils. The ancient Greeks and Romans wore it during battles, but also often used other defenses such as wooden shields or even just their own body weight to ward off attacks. From there it spread into European warfare where it became popular among knights who needed protection from other riders in jousting tournaments. By the 15th century, chain mail was standard issue for all soldiers. Today it is still used by military personnel around the world.
In civilian life, chain mail is now used mainly for aesthetic purposes.
With the exception of "Gravekeeper's Vassal," Effect Damage is any damage that is not inflicted by fighting or is a decrease. "Poison Mummy," "Ookazi," and "Ceasefire" are some cards that deal effect damage. Battle damage is dealt by monster cards with "piercing" effects. This type of damage can only be removed by healing or by passing control of the card to another player.
Healing can be done by any of your cards that heal, such as "Healer's Servant" or "Angelic Angel." Control transfers can be done by any card that allows you to pass control of another player's character-such as "Archangel' Raphael"-or by using the "Discard Your Hand" ability on your deck (which returns you control of the discarding player). Cards with the "Reverse" ability can also be used to reverse battle damage being done to your character. These cards include "Paradox Mirror" and "Time Twister."
Effect damage is applied in two ways: immediately after it is taken and periodically during its duration. If a card states that it deals effect damage, it will display this information under the Health section of your screen. If no time frame is given, it will apply immediately after it is taken. Some cards may state that they deal constant effect damage, which will always apply regardless of the current health of your character.
This spell summons ethereal blades that circle around you, doing damage to any foes within their radius every 0.6 seconds. The harm increases and gets more frequent as more blades are added... blade vortex.
The Blade is immune to sunlight and most other conventional vampire flaws. He also matures incredibly slowly (though he is not eternal) and has an uncanny ability to detect otherworldly activities. He is well-versed in vampire mythology as well as the supernatural. His knowledge comes in handy when he has to fight vampires.
Blade was born on a farm in upstate New York to normal human parents. He showed early signs of being different from other children his age by refusing to sleep in a bed with his parents. Instead, he slept in a large closet that they had converted into a bedroom. This behavior continued for several years until his father was killed when a drunk driver ran over him while he was working late at the hospital. After this incident, Blade fell into a deep depression that only thinning clouds occasionally lifted off his face.
His mother then married another doctor who had a daughter her same age. They took care of Blade by letting him live with them and their family, which included two younger sisters. He fit right in with this new family life and learned how to read and write by watching television. His uncle taught him how to drive a car using the neighbors' trees as lessons. Blade enjoyed these activities and made some new friends. One of his friends invited him to go hunting with him one night, but Blade refused because he didn't want to hurt anything.
Blade has received several of the conventional vampire powers without gaining their drawbacks since being bitten by Morbius. He possesses superhuman strength, senses, and stamina, as well as a healing factor that is expedited. These gifts are the result of genetic modifications created by Morbius when he altered Blade's DNA before biting him. The changes also gave Blade an accelerated aging process that results in the loss of his hair, skin wrinkles, and bone density at a rate faster than normal human beings.
Because vampires are parasites that rely on other people's blood to survive, they are usually not considered invincible. However, most cannot be killed by conventional means because there is no evidence that any weapon can kill them. Vampires can be burned at the stake, crushed, or shot with silver bullets, but none of these methods is certain to work. Biting doesn't carry the same weight since vampires can still function while asleep. A wooden stake through the heart or a bullet to the head can be used to kill them during one of their sleeping periods.
There have been cases where characters have fought and defeated vampires using different methods. For example, a character could use sunlight to cure themselves of vampirism or another character could destroy the source of their power - the vampire's soul - by punching it out of its body.